Adobe Animate is a multimedia and computer animation program developed by Adobe Systems. Adobe Animate can be used to create vector graphics and animation for publication in television programs, online videos, websites, web applications, and video games.
For whom?
For everyone who wants to animate quickly, without losing quality, get a base of tricks and tricks for productive work in the program, learn how to prepare material and character for animation.
Bit of story
The first version of Adobe Flash/Adobe Animate was the vector graphics and vector animation program FutureSplash Animator, released in May 1996. FutureSplash Animator was developed by FutureWave Software, a small software company whose first product, SmartSketch, was a vector drawing program for handheld computers. It was later ported to Microsoft Windows as well as Mac OS. In 1995, animation functions were added to the program and a vector animation platform for the World Wide Web was created, after which FutureSplash Animator was created.
In December 1996, Macromedia bought FutureWave and introduced the product under the Macromedia Flash brand, under which eight versions were released. Adobe Systems acquired Macromedia in 2005 and rebranded Adobe Flash Professional to separate it from the Adobe Flash Player. It was included in Creative Suite CS3 through CS6 until Adobe ditched the Creative Suite line in favor of Creative Cloud.
On December 1, 2015, Adobe announced that the program will be renamed to Adobe Animate in the next major update. The move is part of plans to end support for Adobe Flash Player. The first version under the new name was released on February 8, 2016.
Animation types available
Classic tweens are similar to motion tweens, but more difficult to create. Classic animation allows you to create some animated effects that cannot be achieved using animated frame ranges.
Motion animations
Use tweens to set object properties such as position and alpha transparency in one frame and then again in another frame. Animate then interpolates property values for frames in between the specified frames. Motion tweens are useful when the tween consists of continuous movement or transformation of an object. Motion tweens are displayed on the timeline as a continuous range of frames, which by default can be selected as a single object. Motion tweens are powerful and easy to create.
Inverse kinematics poses
Inverse kinematics poses allow you to stretch and rotate shape objects, and connect groups of symbol instances to move them at the same time, thus providing natural movement. After adding bones to a shape or symbol group, you can reposition the bones or symbols at different keyframes. Animate interpolates positions in transition frames.
Shape animation
When you animate a shape, a shape is drawn in a separate frame on the timeline, and in another frame, this shape is changed, or a new shape is drawn. Animate then interpolates the shapes for tweens, animating one shape flowing into another.
Frame-by-frame animation
This animation technique allows you to specify different objects for each frame of the timeline. This technique is used to create an effect that gives the impression of quickly playing back frames of a movie. This technique is useful when creating complex animations where the graphic elements of each frame must be different.
Distribution is extremely important when creating motion tweens — each object is placed on a separate keyframe. Each keyframe can be assigned a different object or object state. As a result, when the playhead is drawn over those frames, a tween effect is observed.
For nearly twenty years, Flash Professional has remained the standard for rich animation on the Internet. With the advent of HTML5 and the growing demand for animations based on web standards, we have completely redesigned the tool over the past few years to provide native native support for HTML5 Canvas and WebGL, combined with support for the Flash format and Adobe AIR applications. To better reflect the premium level of this animation tool for web standards and beyond, we’ve renamed Flash Professional to Adobe Animate CC, which will be the name it will be shipping under February 2016.